Star Atlas Weekly Newsletters Page 3

Weekly Star Atlas Newsletter #184

This week brings two new FICs and a rework of how buy orders spawn to SAGE Labs, along with confirmation that Tier 5 Starbases will secure early control of Core Systems in the upcoming C4 release. Meanwhile, last week’s Atlas Brew revealed key C4 mechanics, covering system control, repairs, and storage. StarPath V2 is officially being phased out, with a new referral system expected in the future. Finally, PIP-17 was approved!

Weekly Star Atlas Newsletter #183

This week’s newsletter is packed with follow-up details from the first Town Hall of the year, which ran over three hours and focused heavily on SAGE C4, UE5, and Holosim. Rather than rehashing the Town Hall itself, the focus here is on the additional insights and clarifications that followed, shared in the Foundation Room and during the Economic Forum. Meanwhile, a highly contentious PIP is nearing the end of its voting window!

Weekly Star Atlas Newsletter #182

This week’s newsletter is on the shorter side, but it’s the calm before the storm! The first Town Hall of the year is set for this Wednesday, and it promises to be action-packed. Additionally, we’ve got DAO updates, a new PIP that’s open for voting, a new show for Builders, and an interesting Atlas Brew!

Weekly Star Atlas Newsletter #181

The team has released a follow-up patch for the May UE5 update, addressing gameplay balance and technical issues, along with some small quality-of-life improvements. Meanwhile, the Lore Keepers meeting shed new light on how the game world will expand with the upcoming C4 release, making it essential material even for those not particularly interested in lore. To round things off, we have a few minor news items and some exciting concept art sneak peeks!

Weekly Star Atlas Newsletter #180

The past week brought us major developments across both UE5 and SAGE Labs. The May UE5 Patch is now live, introducing dedicated servers for Gunplay, co-op dogfighting, and improved multiplayer features, though a few game-breaking bugs were introduced as well. In SAGE Labs, the team rolled out the first phase of food consumption and crafting updates, with more balance changes expected soon. A new approach to FIC refills is also in the works. Meanwhile, two DAO proposals—one for local meetups and another supporting Eveeye—are nearing the end of their voting period.

Weekly Star Atlas Newsletter #179

Another week, another wave of developments in the ever-evolving universe of Star Atlas. With new patches just around the corner for both the UE5 and SAGE modules, players can expect impactful changes to gameplay and economic balance. Meanwhile, DAO activity continues with two proposals entering the voting phase, and Michael (CEO) has shared some fresh glimpses of what’s to come!

Weekly Star Atlas Newsletter #178

This past week, the Star Atlas team introduced The Vantarah, a new group of dedicated community testers selected to help shape upcoming UE5 features. The Economic Forum returned with updates on FIC sniping prevention, food upkeep, scanning changes, and more. We also got a sneak peek at the evolving Galia Expanse resource map coming with C4. And finally, the team is back on Telegram and has confirmed a major town hall is planned for mid-year!

Weekly Star Atlas Newsletter #177

Surprise stealth updates? We’ll take them! While there’s no major official news from Star Atlas this week, the team quietly pushed a significant SAGE UI overhaul live, without a formal announcement or changelog (yet). We also got several high-quality beauty shots of the fully modeled Pearce X5, including a full 360-degree video. Get ready for one of the shortest issues of the year so far!

Weekly Star Atlas Newsletter #176

This past week in Star Atlas was relatively calm—no major releases, interviews, or surprise alpha drops from the team. However, we did see a small but meaningful update to the fleet rentals UI, featuring a long-awaited overhaul of the scoring system. Meanwhile, the DAO has three active PIPs open for voting, so make sure your voice is heard. We’ve also included a few smaller updates at the end that are still worth checking out!

Weekly Star Atlas Newsletter #175

Last week, there was a juicy 2+ hour interview with Michael that’s well worth the watch. He dove into upcoming gameplay (SAGE and UE5), new mechanics like battle lines, changes to the map system, and much more. On the DAO side, the second Council term officially began this Friday, while the outgoing Council pushed three more PIPs through the pipeline on their way out. Over in SAGE, the team significantly changed how FIC buy orders are refilled. Meanwhile, testing for the SAGE Free-to-Play version—now called Holosim Universe—has kicked off with community members. And that’s still not all the news from this past week!

Weekly Star Atlas Newsletter #174

The second Council Election has wrapped, revealing the community-elected members who will help guide the DAO over the next nine months. While some familiar faces return, three new members are stepping in to claim a seat. A new Roadmap update has also landed, introducing exciting additions to the upcoming Preseason. The Q1 2025 Economic Report is now live, offering insights into ATLAS trends, the impact of fleet rentals, and the effects of the Golden Carnival event. We’ve also got highlights from Economic Forum #11, where the team discussed upcoming changes to Faction Infrastructure Contracts, a new XXS ship crafting recipe, and rental score updates. On top of that, a newly published article outlines Star Atlas’s bold vision for a decentralized cybernation. And, of course, April Fools’ Day brought a few laughs with some playful announcements from the team.

Weekly Star Atlas Newsletter #173

The exciting thing about developing a game today is the opportunity to use AI in innovative ways we’ve never seen before. Undoubtedly, last week’s biggest news was the team’s announcement of its partnership with SingularityNET, a major player in this AI arena. Virtual companions and AI-driven NPCs are on their way! In other news, Council Elections are open for one more week, the team has implemented two gameplay updates for SAGE, and another Lore Keepers event was held!

Weekly Star Atlas Newsletter #172

Last week, a small delegation from the team visited GDC in San Francisco to showcase and promote Star Atlas. Meanwhile, the development team successfully launched the UE5 March Patch, and the DAO completed nominations and kicked off elections for the second-ever DAO Council! Plus, we’ve got plenty of exciting sneak peeks and additional news updates to share!

Weekly Star Atlas Newsletter #171

This week we’ve got details about the upcoming UE5 patch, including fresh gameplay modes, maps, and even a sneak peek at an experimental mining mini-game. Plus, important news on the Council Elections—Now’s your chance to nominate yourself and help the Star Atlas DAO grow! Lastly, we’ll explore Star Atlas’s new strategic partnership with Shaga!

Weekly Star Atlas Newsletter #170

Last week was packed with exciting developments! Fleet Rentals officially launched, marking a major milestone for the ecosystem. The Econ Team hosted another insightful Forum, a second community-created PIP was approved, and the long-awaited SDU Install Timer adjustment finally went live. We’re also sharing the latest on PIP-10 and what’s ahead for the Council elections, which are set to kick off once (and if) the proposal is approved.

Weekly Star Atlas Newsletter #169

Fleet Rentals are just around the corner! Unless the team has a surprise in store, this will be the big focus in the coming week. To get everyone up to speed, last week’s Atlas Brew once again revolved around Fleet Rentals, and we’ve gathered all the latest details and screenshots for you below. In other news, the first Community PIP has officially been approved, and two new PIPs are now open for voting. Plus, the Mamba EX is back in stock with a fresh recipe tweak, and Michael shared an intriguing new image in the Foundation Room—one that’s sure to spark some excitement!

Weekly Star Atlas Newsletter #168

This week, we got important new details on the upcoming Fleet Rental system, plus some fresh insights into what’s coming with the Sage C4 rollout later this year! Meanwhile, the epic 16-week Golden Carnival has officially wrapped up, and the first-ever community-created PIP is now live and open for voting! And if you’ve always wanted to check out all the ships in UE5, now’s your chance—every ship can temporarily be spawned in-game, making this the perfect moment to experience your dream ship from every angle!

Weekly Star Atlas Newsletter #167

Last week was an action-packed one! StarComm V2 went live in SAGE—though not without its challenges, as many players experienced disruptions. Meanwhile, the team shared their vision for the Atlas Locker Addendum, sparking community discussions, and announced the upcoming launch of the MVP of Fleet Rentals on March 5th! On top of that, the first Community-created PIP could become available for voting very soon, marking an exciting milestone. Michael (CEO) also weighed in with insights on C4 and Fleet Command, while the Golden Carnival enters its final stretch!

Weekly Star Atlas Newsletter #166

The latest Unreal Engine 5 patch is officially live, bringing a nice layer of polish and improvements! But that’s not all—this week’s Economic Forum delivered some major news: A free-to-play version of SAGE looks to be on the way, opening up new opportunities! Meanwhile, the team is actively looking for Shaga testers, so if you want to experience Star Atlas (UE5) on your smartphone, now’s your chance. And don’t forget—the Golden Carnival is quickly approaching its grand finale, meaning time is running out to take part in the event before it wraps up.

Weekly Star Atlas Newsletter #165

A new Unreal Engine 5 patch is on the way, bringing bug fixes, improvements, and extra polish to last year’s release. Meanwhile, the Golden Carnival is moving through its last 4-week cycle, with the grand finale now less than three weeks away. Lastly, we’ve got some quick updates on the pending SDU Install Timer change (still in the works) and Combat coming with Sage C4!